If you decide to buy the commercial version of Slarti, many thanks! It's nice to see people using it anyway, but even nicer to get a little return on the year or so I spent writing it :) Please note that the key isn't returned automatically, I generate them by hand (for now). I should be able to get the key back to you on the same or next business day most of the time; if I'm going to be unable to do this, there will be a message posted here.
In late 2003, when I started trying to create terrain scenery packages for Microsoft Flight Simulator 2004, I had lots of trouble finding tools to use. There weren't very many and, although some of them were very good, I couldn't find anything that would do what I wanted in the way I wanted to do it. Even when they did exist I found that to do simple jobs often took many hours or days, using many different tools.
I started writing some things to do one-off jobs for me. Things got a little out of hand and, nearly a year later, Slartibartfast was released.
The key features of 'Slarti' are:
- Load mesh data in most common formats
- Load water data as RAW or images (such as BMP, PNG etc.)
- Load land and waterclass data as RAW or images
- Convert input data from UTM or Polar to geographic projection
- Create coastlines, land- and water-class from only mesh data
- Merge real-world data with artificial data
- Repair gaps in SRTM or Aster data
- Create remesh BGLs directly where your work overlaps FS2004 data
- Option to create mesh, coastlines, landclass, waterclass or any combination
- Create artificial lakes and rivers by setting the location of a watersource
- Patch default navaids and airports to match new mesh
- Extremely configurable!
- All the scenery packages here have been prepared or created using Slarti.
- Scott Gridley has put together some excellent packages and a tutorial which uses Slarti here.